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Text File  |  1998-08-10  |  61KB  |  2,072 lines

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  237. var    FLYIN_RIGHT                =3D 3;
  238. var    FLYIN_ROTATE            =3D 4;
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  241. var    FLYIN_BY_LINE            =3D 3;
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  247. var PS_PAUSED            =3D 3;
  248. var PS_COMPLETE            =3D 4;
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  260. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  261. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  262. var    platform    =3D navigator.platform;                                    =09
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  264. window.onerror =3D Error;
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  275.     this.startScene =3D startScene;
  276.     this.stopScene =3D stopScene;
  277.     this.rtReq =3D rtReq;
  278.     this.autoStart =3D autoStart;
  279.     this.delay =3D delay;
  280.     this.webpage =3D webpage;
  281. }
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  285.     {
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  287.         return;
  288.     }
  289. =09
  290.     Setup();
  291. }
  292. function Setup()=20
  293. { =20
  294.     stNoInput++;                            =09
  295.     if ( vers < 4 ) return;                    =09
  296.     if ( sys =3D=3D "Netscape" )                =09
  297.     {
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  299.         Extract(document);                    =09
  300.     =09
  301.         document.body =3D new Object;
  302.         document.body.clientWidth =3D window.innerWidth;
  303.         document.body.clientHeight =3D window.innerHeight;
  304.         document.body.scrollTop =3D window.pageXOffset;=20
  305.         document.body.scrollLeft =3D window.pageYOffset;
  306.     }
  307.     stButtons =3D SetupButtons();                =09
  308.     ProjectInitialize();                    =09
  309.     stNoInput--;                            =09
  310.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
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  312. }
  313. function ProjectInitialize()
  314. {
  315. =09
  316.     tickTimer =3D new Timer();
  317. =09
  318. =09
  319.     InitializeScenes();
  320. =09
  321.     tickTimer.StartTicking();                            =09
  322. =09
  323.     if ( Project.startScene =3D=3D null )        =09
  324.         Project.startScene =3D 0;                =09
  325.     stProjState =3D PS_INITIALIZED;            =09
  326. =09
  327. }
  328. function ProjectStart( startScene )
  329. {
  330.     stProjState =3D PS_RUNNING;
  331.     if ( startScene !=3D null )
  332.         ChangeScene( startScene );
  333.     else
  334.         ChangeScene( Project.startScene );
  335. }
  336. function ProjectComplete()
  337. {
  338.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  339.         return;                                =09
  340.     ProjectShutdown();
  341.     StatusChange();                            =09
  342. }
  343. function ProjectShutdown()
  344. {
  345.     KillTimer();                                    =09
  346.     StopEverythingOnScenes( false );
  347.     currentScene =3D null;
  348.     stProjState =3D PS_COMPLETE;                        =09
  349. }
  350. function Extract( obj )
  351. {
  352. =09
  353. =09
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  355.     {
  356.         var el =3D obj.layers[intLayer];        =09
  357.         document.all[el.id] =3D new Object    =09
  358.         var newEl =3D document.all[el.id];    =09
  359.     =09
  360.         newEl.id =3D el.id;                            =09
  361.         newEl.style =3D new Object;                    =09
  362.         newEl.style.pixelTop =3D parseInt(el.top);
  363.         newEl.style.pixelLeft =3D parseInt(el.left);
  364.         if (null!=3Del.clip)=20
  365.         {
  366.             newEl.offsetWidth =3D el.clip.width;    =09
  367.             newEl.offsetHeight =3D el.clip.height
  368.         }
  369.     =09
  370.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  371.             newEl.style.visibility =3D IE_HIDDEN;
  372.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  373.             newEl.style.visibility =3D IE_VISIBLE;
  374.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  375.             newEl.style.visibility =3D IE_INHERIT;
  376.         else
  377.             newEl.style.visibility =3D "";
  378.     =09
  379.         newEl.style.zIndex =3D el.zIndex;
  380.         newEl.style.backgroundColor =3D el.bgColor;
  381.         newEl.style.backgroundImage =3D "url("+el.background+")";
  382.         newEl.NSLayer =3D el;                        =09
  383.     =09
  384.     =09
  385.     =09
  386.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  387.         {
  388.             var image =3D el.document.images[intLoop]    =09
  389.             var    imageName =3D image.name;                =09
  390.             if ( imageName =3D=3D null )                =09
  391.                 continue;                            =09
  392.         =09
  393.             document.all[imageName] =3D image;        =09
  394.             document.images[imageName] =3D image;        =09
  395.         }
  396.     =09
  397.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  398.         {
  399.             var form =3D el.document.forms[intLoop];    =09
  400.             var formName =3D form.name;                =09
  401.             if ( formName =3D=3D null )
  402.                 continue;
  403.             document.all[formName] =3D form;            =09
  404.             document.forms[formName] =3D form;        =09
  405.         =09
  406.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  407. innerLoop++)
  408.             {
  409.                 var element =3D form.elements[innerLoop]=09
  410.                 var elementName =3D element.name;
  411.                 if ( elementName =3D=3D null )            =09
  412.                     continue;
  413.                 document.all[elementName] =3D element;=09
  414.             }
  415.         }
  416.         if ( el.layers.length > 0 )                =09
  417.             Extract(el)                            =09
  418.     }
  419. }
  420. function Scene( duration )
  421. {
  422.     this.duration =3D duration;
  423. }
  424. function InitializeScenes()
  425. {
  426.     var objScene;                            =09
  427.     var sceneNumber =3D 0;                    =09
  428. =09
  429.     for ( sceneName in Scenes )
  430.     {
  431.         objScene =3D Scenes[sceneName];        =09
  432.         objScene.number =3D parseInt(sceneNumber);                =09
  433.         objScene.name =3D sceneName;                    =09
  434.         objScene.HTML =3D document.all[sceneName];    =09
  435.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  436.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  437.             objScene.duration =3D DUR_FOREVER;
  438.         InitializePlayers( objScene );        =09
  439.     =09
  440.         if ( objScene.entryTrans =3D=3D null )
  441.         {
  442.             objScene.entryTrans =3D new Object();
  443.             objScene.entryTrans.type =3D NULL_TRANSITION;
  444.         }
  445.     =09
  446.         if ( objScene.Bhv !=3D null )
  447.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  448. bhvIdx++ )=09
  449.                 bhv.Initialize( objScene, bhv);
  450.         objScene.numBhv =3D bhvIdx;                                            =09
  451.         sceneArray[sceneNumber++] =3D objScene;=09
  452.     }
  453.     nScenes =3D sceneNumber;                    =09
  454. }
  455. function StopEverythingOnScenes( fPause )
  456. {
  457.     var objScene;                            =09
  458.     for ( sceneName in Scenes )
  459.     {
  460.         objScene =3D Scenes[sceneName];                    =09
  461.     =09
  462.     =09
  463.         if ( objScene.Bhv !=3D null )
  464.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  465. bhvIdx++ )=09
  466.                 bhv.StopEverything( bhv, fPause );
  467.         StopEverythingOnPlayers( objScene, fPause );        =09
  468.     }
  469.     return;
  470. }
  471. function ChangeScene( nextSceneNumber )
  472. {
  473.     var    previousScene =3D currentScene;                    =09
  474.     StopSceneTimers();                                    =09
  475.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  476.     currentScene.previousScene =3D previousScene;            =09
  477.     if ( currentScene.duration =3D=3D null )                =09
  478.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  479. =09
  480.     if ( currentScene.Bhv !=3D null )
  481.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  482.         {
  483.             var bhv =3D currentScene.Bhv[bhvIdx]
  484.             if ( bhv =3D=3D null)                            =09
  485.                 continue;
  486.             var delay =3D bhv.delay
  487.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  488.                 bhv.Start( bhv );                                    =09
  489.             else if ( delay > 0 )                                =09
  490.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  491.         }
  492.     StartScenePlayers( currentScene );                            =09
  493.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  494. SceneTransitionDone );=09
  495. =09
  496.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  497.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  498. TMR_SCENE );
  499.     StatusChange();                                        =09
  500.     return;
  501. }
  502. function SceneTransitionDone( objScene )
  503. {
  504. =09
  505. =09
  506.     if ( currentScene.previousScene !=3D null )
  507.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  508. =09
  509.     if ( currentScene.Bhv !=3D null )
  510.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  511.         {
  512.             var bhv =3D currentScene.Bhv[bhvIdx]
  513.             if ( bhv =3D=3D null)                            =09
  514.                 continue;
  515.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  516.                 bhv.Start( bhv );                                =09
  517.         }
  518.     =09
  519.     StartScenePlayersAfterTransition( currentScene );=09
  520. }
  521. function SceneExit( thisScene, nextScene )
  522. {
  523.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  524. nextScene.number;
  525.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  526. true;
  527. =09
  528. =09
  529. =09
  530.     for ( playerName in currentScene.Players )
  531.     {
  532.         objPlayer =3D currentScene.Players[playerName];        =09
  533.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  534.     }
  535. =09
  536.     if ( currentScene.Bhv !=3D null )
  537.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  538.         {
  539.             var bhv =3D currentScene.Bhv[bhvIdx]
  540.             if ( bhv =3D=3D null)                            =09
  541.                 continue;
  542.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  543.                 bhv.Stop( bhv );                        =09
  544.         }
  545. =09
  546. =09
  547.     if ( finalScene =3D=3D false )                    =09
  548.         ChangeScene( nextSceneNumber )            =09
  549.     else
  550.         ProjectComplete()                        =09
  551.     =09
  552. }
  553. function Player( delay, duration )
  554. {
  555.     this.delay =3D delay;
  556.     this.duration =3D duration;
  557. }
  558. function InitializePlayers( objScene )
  559. {
  560.     var objPlayer;                        =09
  561.     var    playerNumber =3D 0;                =09
  562.     for ( playerName in objScene.Players )
  563.     {
  564.         objPlayer =3D objScene.Players[playerName];        =09
  565.         objPlayer.number =3D playerNumber;                =09
  566.         objPlayer.name =3D playerName;                    =09
  567.         objPlayer.HTML =3D document.all[playerName];        =09
  568.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  569.         objPlayer.position =3D new Position(objPlayer);    =09
  570.     =09
  571.         if ( objPlayer.delay =3D=3D null )                    =09
  572.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  573.     =09
  574.     =09
  575.         if        ( objPlayer.entryTrans =3D=3D null )
  576.         {
  577.             objPlayer.entryTrans =3D new Object();
  578.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  579.         }=20
  580.     =09
  581.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  582.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  583.         {
  584.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  585. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  586.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  587.                     objPlayer.entryTrans.type =3D null;                            =09
  588.         }
  589.     =09
  590.         if ( objPlayer.exitTrans =3D=3D null )
  591.         {
  592.             objPlayer.exitTrans =3D new Object();
  593.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  594.         }
  595.     =09
  596.         if ( objPlayer.Bhv !=3D null )
  597.         {
  598.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  599.  
  600.                 bhv.Initialize( objPlayer, bhv);
  601.             objPlayer.numBhv =3D bhvIdx;                                    =09
  602.         }
  603.         else
  604.             objPlayer.numBhv =3D 0;
  605.         playerNumber ++;                =09
  606.     }=09
  607. }
  608. function StopEverythingOnPlayers( objScene, fPause )
  609. {
  610.     var objPlayer;                        =09
  611.     for ( playerName in objScene.Players )
  612.     {
  613.         objPlayer =3D objScene.Players[playerName];        =09
  614.     =09
  615.     =09
  616.         if ( objPlayer.Bhv !=3D null )
  617.         {
  618.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  619.  
  620.                 bhv.StopEverything( bhv, fPause );
  621.         }
  622.         DisableTrigger( objPlayer );                    =09
  623.     }=09
  624.     return;
  625. }
  626. function StartScenePlayers( objScene )
  627. {
  628. =09
  629.     for ( playerName in objScene.Players )
  630.     {
  631.         objPlayer =3D objScene.Players[playerName];        =09
  632.     =09
  633.     =09
  634.     =09
  635.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  636.             StartPlayer( objPlayer )                    =09
  637.         else if ( objPlayer.delay    > 0 )                =09
  638.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  639. TMR_SCENE);
  640.     }
  641. }
  642. function StartScenePlayersAfterTransition( objScene )
  643. {
  644. =09
  645.     for ( playerName in objScene.Players )
  646.     {
  647.         objPlayer =3D objScene.Players[playerName];        =09
  648.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  649.             StartPlayer( objPlayer )                    =09
  650.     }
  651. }
  652. function StartPlayer( objPlayer )
  653. {
  654. =09
  655.     if ( objPlayer.Bhv !=3D null )
  656.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  657.         {
  658.             var bhv =3D objPlayer.Bhv[bhvIdx]
  659.             if ( bhv =3D=3D null)                            =09
  660.                 continue;
  661.             var delay =3D bhv.delay
  662.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  663.                 bhv.Start( bhv );                                =09
  664.             else if ( delay > 0 )                                =09
  665.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  666.         }
  667. =09
  668.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  669. PlayerEntryTransitionDone );
  670. =09
  671. =09
  672.     if ( objPlayer.duration > 0 )
  673.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  674. TMR_SCENE );                                =09
  675. }
  676. function PlayerEntryTransitionDone( objPlayer )
  677. {
  678. =09
  679.     if ( objPlayer.Bhv !=3D null )
  680.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  681.         {
  682.             var bhv =3D objPlayer.Bhv[bhvIdx]
  683.             if ( bhv =3D=3D null)                            =09
  684.                 continue;
  685.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  686.                 bhv.Start( bhv );                                =09
  687.         }
  688. =09
  689.     if ( objPlayer.Triggers !=3D null )
  690.         EnableTrigger( objPlayer );
  691. }
  692. function PlayerExit( objPlayer )
  693. {
  694. =09
  695.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  696. PlayerExitTransitionDone );
  697. }
  698. function PlayerExitTransitionDone( objPlayer, finalScene )
  699. {
  700. =09
  701.     if ( objPlayer.Bhv !=3D null )
  702.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  703.         {
  704.             var bhv =3D objPlayer.Bhv[bhvIdx]
  705.             if ( bhv =3D=3D null)                            =09
  706.                 continue;
  707.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  708.                 bhv.Stop( bhv );                        =09
  709.         }
  710. =09
  711.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  712.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  713. =09
  714. =09
  715. =09
  716.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  717.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  718.     return;
  719. }
  720. function Trigger( trigType, trigBhv, player, scene )
  721. {
  722.     this.triggerType =3D trigType;
  723.     this.triggerBhv =3D trigBhv;
  724.     this.player =3D player;
  725.     this.nextSceneNum =3D scene;
  726. }
  727. function EnableTrigger( objPlayer )
  728. {
  729.     if ( sys !=3D "Netscape" )                                =09
  730.     {
  731.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  732.         for ( trx in objPlayer.Triggers )                    =09
  733.         {
  734.             var    trigger =3D objPlayer.Triggers[trx];            =09
  735.             if ( trigger.triggerType =3D=3D null )
  736.                 trigger.triggerType =3D 0;                    =09
  737.             var tt =3D trigger.triggerType;                    =09
  738.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  739.             {
  740.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  741.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  742.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  743.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  744.             }
  745.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  746.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  747.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  748.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  749.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  750.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  751.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  752.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  753.         }
  754.     }
  755.     else                                        =09
  756.     {
  757.         for ( trx in objPlayer.Triggers )        =09
  758.         {
  759.             var    trigger =3D objPlayer.Triggers[trx];=09
  760.             if ( trigger.triggerType =3D=3D null )
  761.                 trigger.triggerType =3D 0;                    =09
  762.             var tt =3D trigger.triggerType;                    =09
  763.             if ( tt=3D=3D 0 )                                    =09
  764.             {
  765.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  766. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  767.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  768.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  769.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  770.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  771.             }
  772.             else if    ( tt =3D=3D TT_BUTTONUP )
  773.             {
  774.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  775.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  776.             }
  777.             else if ( tt =3D=3D TT_BUTTONDOWN )
  778.             {
  779.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  780.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  781.             }
  782.         }
  783.     =09
  784.     }
  785. }
  786. function DisableTrigger( objPlayer )
  787. {
  788.     if ( sys !=3D "Netscape" )            =09
  789.     {
  790.         objPlayer.HTML.onmousedown =3D null;
  791.         objPlayer.HTML.onmouseup =3D null;=09
  792.         objPlayer.HTML.onmouseover =3D null;    =09
  793.         objPlayer.HTML.onmouseout =3D null;
  794.     }
  795.     else                                =09
  796.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  797. Event.MOUSEOVER | Event.MOUSEOUT );
  798. }
  799. function EventProcessor( e )
  800. {
  801.     var trigger;                                =09
  802.     var    type;                                    =09
  803.     var    button;                                    =09
  804.     var    eventType;                                =09
  805.     var objPlayer;                                =09
  806.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  807.         return;
  808.     if ( sys !=3D "Netscape" )                    =09
  809.     {
  810.         type =3D event.type;
  811.         button =3D event.button;
  812.     }
  813.     else                                        =09
  814.     {
  815.         type =3D e.type;
  816.         button =3D e.which;
  817.     }
  818. =09
  819.     if (type =3D=3D "mousedown")
  820.     {
  821.         if ( button !=3D 1 )                    =09
  822.             return;
  823.         eventType =3D TT_BUTTONDOWN;
  824.         if ( sys =3D=3D "Netscape" )            =09
  825.         {
  826.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  827.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  828.         }
  829.     }
  830.     else if (type =3D=3D "mouseup")
  831.     {
  832.         if ( button !=3D 1 )                    =09
  833.             return;
  834.         eventType =3D TT_BUTTONUP;
  835.         if ( sys =3D=3D "Netscape" )            =09
  836.         {
  837.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  838.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  839.         }
  840.     }
  841.     else if (type =3D=3D "mouseover")
  842.     {
  843.         eventType =3D TT_MOUSEOVER;
  844.     }
  845.     else if (type =3D=3D "mouseout")
  846.     {
  847.         eventType =3D TT_MOUSEOUT;
  848.     }
  849.     var triggerArray =3D objPlayer.Triggers;        =09
  850.     var trigger;                                =09
  851. =09
  852.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  853.     {
  854.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  855. eventType) )
  856.         {
  857.         =09
  858.         =09
  859.         =09
  860.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  861.             {
  862.             =09
  863.             =09
  864.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  865. =3D=3D "") )
  866.                     SceneExit( currentScene );
  867.                 else
  868.                 {
  869.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  870.                     {
  871.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  872.                             InitializePlayers( sceneArray[ii] );
  873.                     }
  874.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  875.                 }
  876.             }
  877.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  878.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  879.             else=20
  880.             {
  881.             =09
  882.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  883.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  884.                 bhv.Trigger( bhv, eventType );                                =09
  885.             }  =09
  886.         }
  887.     }
  888.     return;=09
  889. }
  890. function Transition( type, rate, flyFrom, flySubtype )
  891. {
  892.     this.type =3D type;
  893.     this.rate =3D rate;
  894.     this.flyFrom =3D flyFrom;
  895.     this.flySubtype =3D flySubtype;
  896. }
  897. function StartTransition( transObj, trans, visibility, callback )
  898. {
  899.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  900. =09
  901. =09
  902. =09
  903.     if    ( ("Netscape" =3D=3D sys) ||=20
  904.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  905. NULL_TRANSITION) ) )
  906.     {
  907.         SetVisibility( transObj.HTML, visibility );
  908.         callback( transObj );
  909.         return;
  910.     }
  911. =09
  912. =09
  913. =09
  914. =09
  915.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  916. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  917.     {
  918.         StartTextFlyin( transObj );
  919.         return;
  920.     }
  921. =09
  922.     if ( platform !=3D "Win32" )
  923.     {
  924.         SetVisibility( transObj.HTML, visibility );
  925.         callback( transObj );
  926.         return;
  927.     }
  928.     =09
  929. =09
  930. =09
  931. =09
  932. =09
  933. =09
  934.     if ( trans.type =3D=3D NULL_TRANSITION )
  935.     {
  936.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  937. transition=3D0)";
  938.     }
  939.     else    =09
  940.     {
  941.         duration =3D TRANSITION_RATES[trans.rate];
  942.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  943. ", transition=3D" + trans.type + ")";
  944.     }
  945.     stNoInput++;                                    =09
  946.     transObj.HTML.filters(0).Apply();                =09
  947. =09
  948.     SetVisibility( transObj.HTML, visibility );        =09
  949. =09
  950.     transObj.HTML.filters(0).Play()                    =09
  951.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  952. }
  953. function TransitionDoneEvent( )
  954. {
  955.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  956.     stNoInput--;                                                =09
  957.     if        ( type =3D=3D OBJ_SCENE )
  958.     {
  959.     =09
  960.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  961. currentScene.name) )
  962.             SceneTransitionDone();
  963.     }
  964.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  965.     {
  966.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  967.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  968.             PlayerEntryTransitionDone( objPlayer ); =20
  969.         else                                                    =09
  970.             PlayerExitTransitionDone( objPlayer, false );
  971.     }
  972.     return;
  973. }
  974. function InitializeTextFlyin( objPlayer )
  975. {
  976.     if ( sys =3D=3D "Netscape" )                                    =09
  977.         return false;
  978.     var    transition =3D objPlayer.entryTrans;                        =09
  979.     var    transUnits =3D transition.flySubtype;                        =09
  980.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  981. =09
  982.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  983. transition.flyFrom : FLYIN_TOP;    =09
  984.     =09
  985. =09
  986.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  987.     {
  988.         var    textHTML    =3D objPlayer.HTML;                =09
  989.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  990.         var    newInnerHTML    =3D "";                        =09
  991.     =09
  992.         transition.textOrder =3D new Array();                =09
  993.         textOrder =3D transition.textOrder;                =09
  994. =09
  995.     =09
  996.     =09
  997.     =09
  998.     =09
  999.         var flyinIdx =3D 0;                        =09
  1000.         var    flyinBuffer =3D "";
  1001.     =09
  1002.     =09
  1003.     =09
  1004.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1005. style=3D'position:relative;visibility:hidden;'" : " =
  1006. style=3D'visibility:hidden;'";
  1007.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1008.         {
  1009.         =09
  1010.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1011.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1012.             while ( letterIdx<oldInnerHTML.length )
  1013.             {
  1014.             =09
  1015.             =09
  1016.             =09
  1017.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1018. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1019.                 {
  1020.                     if ( charNext =3D=3D "<" )                                                                =09
  1021.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1022.                     else
  1023.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1024.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1025.                     newInnerHTML +=3D tagString;
  1026.                     letterIdx =3D endTagIdx;                                            =09
  1027.                 =09
  1028.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1029.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1030.                         break;
  1031.                 }
  1032.             =09
  1033.                 else
  1034.                 {
  1035.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1036.                     newInnerHTML +=3D thisChar;
  1037.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1038.                         break;                                        =09
  1039.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1040. )    =09
  1041.                         break;
  1042.                 }
  1043.             }
  1044.             newInnerHTML +=3D "</span>"
  1045.             textOrder[flyinIdx] =3D new Object();
  1046.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1047.             flyinIdx++;                                                            =09
  1048.         }
  1049.     =09
  1050.         if ( flyinIdx =3D=3D 0 )
  1051.             return false;
  1052.     =09
  1053.         textHTML.innerHTML =3D newInnerHTML;
  1054.         transition.numUnits =3D flyinIdx;                        =09
  1055.     }
  1056. =09
  1057. =09
  1058. =09
  1059.     textOrder =3D transition.textOrder;
  1060.     var currentEl =3D document.all[textOrder[0].name];    =09
  1061.     var currentOffset =3D currentEl.offsetLeft;=09
  1062.     var previousEl, previousOffset;
  1063.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1064.     {
  1065.         previousOffset =3D currentOffset;                            =09
  1066.         previousEl =3D currentEl;
  1067.         textElName =3D textOrder[count].name;                    =09
  1068.         currentEl =3D document.all[textElName];
  1069.         SetVisibility( currentEl, IE_HIDDEN );
  1070.         currentOffset =3D currentEl.offsetTop;
  1071.     =09
  1072.     =09
  1073.     =09
  1074.     =09
  1075.     =09
  1076.     =09
  1077.         if ( currentOffset !=3D previousOffset )                                =09
  1078.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1079.                 previousEl.innerHTML =3D "<br>";
  1080.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1081.             direction =3D count % FLYIN_ROTATE;            =09
  1082.         else
  1083.             direction =3D transDirection;
  1084.     =09
  1085.         if        ( direction =3D=3D FLYIN_LEFT )
  1086.         {
  1087.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1088. currentEl.offsetParent.offsetWidth);
  1089.             currentEl.style.posLeft =3D tempPos;                    =09
  1090.             textOrder[count].dx =3D -movePerTick;                    =09
  1091.             textOrder[count].dy =3D 0;
  1092.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1093.         }
  1094.         else if ( direction =3D=3D FLYIN_RIGHT )
  1095.         {
  1096.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1097. currentEl.offsetParent.offsetLeft;
  1098.             currentEl.style.posLeft =3D tempPos;
  1099.             textOrder[count].dx =3D movePerTick;                    =09
  1100.             textOrder[count].dy =3D 0;
  1101.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1102.         }
  1103.         else if    ( direction =3D=3D FLYIN_TOP )
  1104.         {
  1105.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1106. currentEl.offsetParent.offsetHeight);
  1107.             currentEl.style.posTop =3D tempPos;
  1108.             textOrder[count].dx =3D 0;
  1109.             textOrder[count].dy =3D (-movePerTick);                =09
  1110.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1111.         }
  1112.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1113.         {
  1114.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1115. currentEl.offsetParent.style.posTop;
  1116.             currentEl.style.posTop =3D tempPos;
  1117.             textOrder[count].dx =3D 0;
  1118.             textOrder[count].dy =3D movePerTick;                    =09
  1119.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1120.         }
  1121.     }
  1122. =09
  1123.     transition.charIdx =3D 0;                            =09
  1124.     transition.moveIdx =3D 0;                            =09
  1125.     textElName =3D transition.textOrder[0].name;
  1126.     transition.currentEl =3D document.all[textElName];=09
  1127.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1128.     return true;
  1129. }
  1130. function StartTextFlyin( objPlayer )
  1131. {
  1132. =09
  1133.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1134.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1135. }
  1136. function TextFlyinTick( objPlayer )
  1137. {
  1138.     var    transition =3D objPlayer.entryTrans;                    =09
  1139.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1140.     var textEl =3D transition.currentEl;                        =09
  1141. =09
  1142. =09
  1143.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1144.     {
  1145.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1146.         textEl.style.posLeft -=3D spanObj.dx;
  1147.         return false;                                        =09
  1148.     }
  1149.     =09
  1150. =09
  1151.     textEl.style.posTop =3D 0;                                =09
  1152.     textEl.style.posLeft =3D 0;
  1153.     =09
  1154. =09
  1155.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1156. transition.textOrder.length )=09
  1157.     {
  1158.         PlayerEntryTransitionDone( objPlayer );                =09
  1159.         return true;                                        =09
  1160.     }
  1161.     else
  1162.     {
  1163.         transition.moveIdx =3D 0;                                =09
  1164.         textElName =3D transition.textOrder[charIdx].name;
  1165.         transition.currentEl =3D document.all[textElName];    =09
  1166.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1167.         return false;                                        =09
  1168.     }                                                        =09
  1169. }
  1170. var    SND_DUR_SCENE            =3D -1;=09
  1171. var    SND_DUR_PROJECT            =3D 0;=09
  1172. var ST_WAV                    =3D 1;=09
  1173. var    ST_MID                    =3D 2;=09
  1174. var    NAV_EXT                    =3D "nav"=09
  1175. var MidiTag                    =3D null;=09
  1176. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1177. {
  1178. =09
  1179.     this.Initialize =3D InitializeSound;
  1180.     this.Start =3D StartSound;
  1181.     this.Trigger =3D StartSound;
  1182.     this.Stop =3D StopSound;
  1183.     this.StopEverything =3D StopEverythingOnSounds;
  1184. =09
  1185.     this.delay =3D delay;
  1186.     this.duration =3D duration;
  1187.     this.loop =3D loop;
  1188.     this.tagName =3D tagName;
  1189.     this.fileName =3D fileName;
  1190.     this.soundType =3D soundType;
  1191. }
  1192. function InitializeSound( objParent, objSound )
  1193. {
  1194.     if ( sys =3D=3D "Netscape" )
  1195.     {
  1196.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1197.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1198.         return;
  1199.     }
  1200.     objSound.objParent =3D objParent;                =09
  1201.     objSound.html =3D document.all[objSound.tagName];=09
  1202.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1203. =09
  1204. =09
  1205.     if (objSound.soundType =3D=3D ST_MID )
  1206.     {
  1207.         if ( MidiTag =3D=3D null )                    =09
  1208.             MidiTag =3D objSound.html;            =09
  1209.         else
  1210.             objSound.html =3D MidiTag;            =09
  1211.     }        =09
  1212. }
  1213. function StartSound( objSound )
  1214. {
  1215.     if ( sys =3D=3D "Netscape" )                    =09
  1216.     {
  1217.         if ( objSound.html !=3D null )            =09
  1218.             objSound.html.play(objSound.navLoop);
  1219.         return;
  1220.     }
  1221.     objSound.html.src =3D objSound.fileName;        =09
  1222.     objSound.html.loop =3D objSound.loop;            =09
  1223.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1224.         objSound.html.volume =3D 0;                    =09
  1225.     if ( objSound.duration > 0 )
  1226.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1227. TMR_PROJ );
  1228. }
  1229. function StopSound( objSound, fPause )
  1230. {
  1231.     if ( sys =3D=3D "Netscape" )                    =09
  1232.     {
  1233.         if ( objSound.html !=3D null )            =09
  1234.             objSound.html.stop();
  1235.         return;
  1236.     }
  1237.     objSound.html.loop =3D 0;
  1238.     objSound.html.src =3D "";                            =09
  1239.     if ( objSound.soundType =3D=3D ST_WAV )
  1240.         objSound.html.volume =3D -10000;
  1241. }
  1242. function StopEverythingOnSounds( objSound )
  1243. {
  1244.     StopSound( objSound, true );
  1245.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1246.         objSound.html.volume =3D -500;                        =09
  1247. }
  1248. var    SND_DUR_SCENE            =3D -1;=09
  1249. var    SND_DUR_PROJECT            =3D 0;=09
  1250. function Swapper( idle, hover, click )
  1251. {
  1252. =09
  1253.     this.Initialize =3D InitializeSwap;
  1254.     this.Start =3D StartSwap;
  1255.     this.Trigger =3D TriggerSwap;
  1256.     this.Stop =3D StopSwap;
  1257.     this.StopEverything =3D StopSwap;
  1258. =09
  1259.     this.idle =3D idle;
  1260.     this.hover =3D hover;
  1261.     this.click =3D click;
  1262. }
  1263. function InitializeSwap( objParent, objSwap )
  1264. {
  1265.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1266.         return;
  1267. =09
  1268.     var    idle    =3D objSwap.idle;                        =09
  1269.     var    hover    =3D objSwap.hover;
  1270.     var    click    =3D objSwap.click;
  1271. =09
  1272. =09
  1273. =09
  1274. =09
  1275. =09
  1276. =09
  1277. =09
  1278.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1279. !=3D null) )
  1280.     {
  1281.         SetVisibility( document.all[hover], IE_HIDDEN );
  1282.         objSwap.srcHover =3D document.all[hover].src;
  1283.         document.all[hover].src =3D "";
  1284.     }
  1285.     else
  1286.         objSwap.srcHover =3D document.all[idle].src;
  1287.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1288. !=3D null) )
  1289.     {
  1290.         SetVisibility( document.all[click], IE_HIDDEN );
  1291.         objSwap.srcClick =3D document.all[click].src;
  1292.         document.all[click].src =3D "";
  1293.     }
  1294.     else
  1295.         objSwap.srcClick =3D document.all[idle].src;
  1296. =09
  1297.     objSwap.srcIdle =3D document.all[idle].src;
  1298. }
  1299. function StartSwap( objSwap )
  1300. {
  1301. =09
  1302. }
  1303. function TriggerSwap( objSwap, eventType )
  1304. {
  1305.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1306.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1307.     else if ( eventType =3D=3D TT_BUTTONUP )
  1308.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1309.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1310.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1311.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1312.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1313.     return;
  1314. }
  1315. function StopSwap( objSwap, fPause )
  1316. {
  1317.     if ( fPause )                        =09
  1318.         return;
  1319. }
  1320. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1321. var    PE_STOP        =3D 0;                            =09
  1322. var    PE_AGAIN    =3D 1;                            =09
  1323. var    PE_REV        =3D 2;                            =09
  1324. var    PE_EXIT        =3D 3;                            =09
  1325. var    PD_FWD        =3D 1;
  1326. var    PD_BACK        =3D -1;
  1327. function Point( x, y, rate )
  1328. {
  1329.     this.x =3D x;
  1330.     this.y =3D y;
  1331.     this.rate =3D rate;
  1332. }
  1333. function Paths( delay, edgeEffect )
  1334. {
  1335. =09
  1336.     this.Initialize =3D InitializePathAnimation;
  1337.     this.Start =3D StartPathAnimation;
  1338.     this.Trigger =3D StartPathAnimation;
  1339.     this.Stop =3D StopPathAnimation;
  1340.     this.StopEverything =3D StopPathAnimation;
  1341. =09
  1342.     this.delay =3D delay;
  1343.     this.edgeEffect =3D edgeEffect;
  1344. }
  1345. function InitializePathAnimation( objPlayer, path )
  1346. {
  1347.     var    segment;                                =09
  1348.     var pathIndex;
  1349.     var totalDistance;                            =09
  1350.     var    distanceX;                                =09
  1351.     var    distanceY;
  1352.     var dx;                                        =09
  1353.     var    dy;
  1354.     var travelTime;                                =09
  1355.     var    remX;                                    =09
  1356.     var    remY;
  1357. =09
  1358.     if ( stProjState !=3D PS_UNINITIALIZED )
  1359.     {
  1360.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1361.         return;
  1362.     }
  1363.     path.objPlayer =3D objPlayer;                    =09
  1364.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1365.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1366. =09
  1367. =09
  1368.     path[0].x -=3D halfWidth;
  1369.     path[0].y -=3D halfHeight;
  1370.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1371.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1372.     {
  1373.         px =3D parseInt(pathIndex);                =09
  1374.         segment =3D path[px];                        =09
  1375.     =09
  1376.     =09
  1377.     =09
  1378.         path[px+1].x -=3D halfWidth;
  1379.         path[px+1].y -=3D halfHeight;
  1380.     =09
  1381.         distanceX =3D path[px+1].x - segment.x;    =09
  1382.         distanceY =3D path[px+1].y - segment.y;    =09
  1383.     =09
  1384.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1385. (distanceY*distanceY) );
  1386.     =09
  1387.     =09
  1388.         travelTime =3D Math.round(totalDistance / =
  1389. PATH_PER_TICK[segment.rate]);
  1390.     =09
  1391.     =09
  1392.         if ( distanceX > 0 )                        =09
  1393.             dx =3D Math.floor( distanceX / travelTime );=09
  1394.         else if ( distanceX < 0 )                    =09
  1395.             dx =3D Math.ceil( distanceX / travelTime );=09
  1396.         else
  1397.             dx =3D 0;
  1398.     =09
  1399.     =09
  1400.     =09
  1401.     =09
  1402.         remX =3D distanceX % travelTime;
  1403.     =09
  1404.         if ( distanceY > 0 )                        =09
  1405.             dy =3D Math.floor( distanceY / travelTime );
  1406.         else if ( distanceY < 0 )
  1407.             dy =3D Math.ceil( distanceY / travelTime );
  1408.         else
  1409.             dy =3D 0;
  1410.         remY =3D distanceY % travelTime;
  1411.         segment.number =3D px;                        =09
  1412.         segment.ticks =3D 0;
  1413.         segment.travelTime =3D travelTime;
  1414.         segment.dx =3D dx;
  1415.         segment.dy =3D dy;
  1416.         segment.remX =3D remX;
  1417.         segment.remY =3D remY;
  1418.     }
  1419.     path.numSegs =3D parseInt(pathIndex);                =09
  1420.     path.dir =3D PD_FWD;                                        =09
  1421.     return;
  1422. }
  1423. function StartPathAnimation( path )
  1424. {
  1425.     path.currentSegment =3D path[0];    =09
  1426.     path.currentSegment.ticks =3D 0;    =09
  1427.     path.cntSegs =3D 0;                                =09
  1428. =09
  1429. =09
  1430.     if ( path.dir =3D=3D PD_BACK )                            =09
  1431.     {
  1432.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1433.         {
  1434.             path[ii].dx *=3D -1;
  1435.             path[ii].dy *=3D -1;
  1436.             path[ii].remX *=3D -1;
  1437.             path[ii].remY *=3D -1;
  1438.         }
  1439.         path.dir =3D PD_FWD;                                =09
  1440.     }
  1441.     StartAnimationTimer( path, PathAnimationTick );
  1442. }
  1443. function StopPathAnimation( path, fPause )
  1444. {
  1445.     return;
  1446. }
  1447. function PathAnimationTick( path )
  1448. {
  1449.     var    objPlayer =3D path.objPlayer;            =09
  1450.     var segment =3D path.currentSegment;        =09
  1451.     var    currentPosition =3D objPlayer.position;=09
  1452.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1453.     {
  1454.         newX =3D currentPosition.x + segment.dx;        =09
  1455.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1456.             segment.remX > 0 ? newX++ : newX--;
  1457.         newY =3D currentPosition.y + segment.dy;        =09
  1458.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1459.             segment.remY > 0 ? newY++ : newY--;
  1460.         currentPosition.SetPosition( newX, newY );=09
  1461.         return false;                            =09
  1462.     }
  1463. =09
  1464. =09
  1465.     if ( ++path.cntSegs < path.numSegs )
  1466.     {
  1467.     =09
  1468.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1469.         path.currentSegment.ticks =3D 0;                            =09
  1470.             =09
  1471.         return false;
  1472.     }
  1473.     =09
  1474. =09
  1475.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1476.     {
  1477.     =09
  1478.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1479.     =09
  1480.         path.currentSegment =3D path[0];                =09
  1481.         path.currentSegment.ticks =3D 0;                =09
  1482.         path.cntSegs =3D 0;                            =09
  1483.         return false;                                =09
  1484.     }                        =09
  1485.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1486.     {
  1487.         path.dir *=3D -1;                                =09
  1488.     =09
  1489.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1490.         {
  1491.             path[ii].dx *=3D -1;
  1492.             path[ii].dy *=3D -1;
  1493.             path[ii].remX *=3D -1;
  1494.             path[ii].remY *=3D -1;
  1495.         }
  1496.         path.currentSegment.ticks =3D 0;                =09
  1497.         path.cntSegs =3D 0;                            =09
  1498.         return false;
  1499.     }
  1500.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1501.     {
  1502.         PlayerExit( objPlayer );
  1503.         return true;
  1504.     }
  1505.     else
  1506.         return true;                                =09
  1507. }
  1508. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1509. function Size( zoom, rate )
  1510. {
  1511.     this.zoom =3D zoom;
  1512.     this.rate =3D rate;
  1513. }
  1514. function Grows( delay )
  1515. {
  1516. =09
  1517.     this.Initialize =3D InitializeGrowAnimation;
  1518.     this.Start =3D StartGrowAnimation;
  1519.     this.Trigger =3D StartGrowAnimation;
  1520.     this.Stop =3D StopGrowAnimation;
  1521.     this.StopEverything =3D StopGrowAnimation;
  1522. =09
  1523.     this.delay =3D delay;
  1524. }
  1525. function InitializeGrowAnimation( objPlayer, grow )
  1526. {
  1527.     if ( sys =3D=3D "Netscape" )
  1528.         return;
  1529.     var    child =3D objPlayer.HTML.children[0];                    =09
  1530.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1531. =09
  1532. =09
  1533. =09
  1534.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1535.     {
  1536.         grow.realWidth =3D child.width;
  1537.         grow.realHeight =3D child.height;
  1538.     }
  1539.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1540.     {
  1541.         grow =3D null;                                        =09
  1542.         return;
  1543.     }
  1544.     grow.objPlayer =3D objPlayer;                                =09
  1545. =09
  1546.     grow.currentSegment =3D grow[0];                            =09
  1547.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1548. =09
  1549. =09
  1550. =09
  1551.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1552.     child.height *=3D (grow.currentSegment.zoom / 100);
  1553. =09
  1554.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1555.     {
  1556.         gx =3D parseInt(growIndex);                =09
  1557.         segment =3D grow[gx];                        =09
  1558.         if ( grow[gx+1] =3D=3D null )                =09
  1559.         {
  1560.             grow.finalSegment =3D grow[gx-1];        =09
  1561.             break;                                =09
  1562.         }
  1563.     =09
  1564.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1565.         if ( growth >=3D 0 )                                        =09
  1566.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1567.         else
  1568.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1569.     =09
  1570.         growthTicks =3D growth / growthFactor;        =09
  1571.     =09
  1572.         segment.number =3D gx;                        =09
  1573.         segment.growth =3D growth;
  1574.         segment.growthFactor =3D growthFactor;
  1575.         segment.growthTicks =3D growthTicks;
  1576.         segment.currentTicks =3D 0;
  1577.     }
  1578. }
  1579. function StartGrowAnimation( grow )
  1580. {=09
  1581.     if ( sys =3D=3D "Netscape" )
  1582.         return;
  1583.     grow.currentSegment =3D grow[0];                        =09
  1584.     grow.currentTicks =3D 0;
  1585.     StartAnimationTimer( grow, GrowAnimationTick );
  1586. }
  1587. function StopGrowAnimation( grow, fPause )
  1588. {
  1589.     return;
  1590. }
  1591. function GrowAnimationTick( grow )
  1592. {
  1593.     if ( sys =3D=3D "Netscape" )
  1594.         return true;                                    =09
  1595.     var    objPlayer =3D grow.objPlayer;                        =09
  1596.     var    child =3D objPlayer.HTML.children[0];                =09
  1597.     var segment =3D grow.currentSegment;                    =09
  1598.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1599.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1600.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1601.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1602.         return false;                                    =09
  1603.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1604.         return true;                                    =09
  1605.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1606.     grow.currentTicks =3D 0;
  1607.     return false;                                        =09
  1608. }
  1609. function Timer()
  1610. {
  1611.     if ( Project.tickRate =3D=3D null )        =09
  1612.         this.tickRate =3D DEFAULT_TICK_RATE;
  1613.     else
  1614.         this.tickRate =3D Project.tickRate;
  1615.     this.oneShots =3D new Array();
  1616.     this.animations =3D new Array();
  1617.     this.tickCounter =3D 0;                        =09
  1618.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1619.     this.timerID =3D null;
  1620.     this.StartTicking =3D StartTicking;            =09
  1621.     this.StopTicking =3D StopTicking;
  1622. =09
  1623. }
  1624. function StartTicking()
  1625. {
  1626.     if ( this.timerID =3D=3D null )
  1627.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1628. }
  1629. function StopTicking()
  1630. {
  1631.     if ( this.timerID !=3D null )
  1632.         clearInterval( this.timerID );
  1633.     this.timerID =3D null;
  1634. }
  1635. function TimerTick()
  1636. {
  1637.     var timerEvent;
  1638. =09
  1639.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1640.     {
  1641.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1642.             continue;                                        =09
  1643.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1644.             tickTimer.animations[ii] =3D null;                =09
  1645.     }
  1646. =09
  1647.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1648.     {
  1649.     =09
  1650.         var length =3D tickTimer.oneShots.length;                =09
  1651.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1652.         {
  1653.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1654.                 continue;                                    =09
  1655.         =09
  1656.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1657.             {
  1658.                 tickTimer.oneShots[ii] =3D null;                =09
  1659.                 timerEvent.callback( timerEvent.callbackObj );=09
  1660.             }
  1661.         }
  1662.     }
  1663.     return;
  1664. }
  1665. function StartOneShotTimer( obj, time, callback, type )
  1666. {
  1667.     var    timerIndex;                                =09
  1668.     var timerEvent =3D new Object();                =09
  1669. =09
  1670.     timerEvent.callbackObj =3D obj;                =09
  1671.     timerEvent.callback =3D callback;                =09
  1672.     timerEvent.type =3D type;                        =09
  1673. =09
  1674. =09
  1675.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1676. tickTimer.ticksPerSecond);
  1677.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1678. timerIndex++ );=09
  1679.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1680.     return;
  1681. }
  1682. function StartAnimationTimer( obj, callback )
  1683. {
  1684.     var timerIndex;=20
  1685.     timerEvent =3D new Object();
  1686.     timerEvent.callbackObj =3D obj;                =09
  1687.     timerEvent.callback =3D callback;                =09
  1688.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1689. timerIndex++);=09
  1690.     tickTimer.animations[timerIndex] =3D timerEvent;
  1691. }
  1692. function StopSceneTimers()
  1693. {
  1694.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1695.     {
  1696.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1697.             continue;
  1698.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1699.             tickTimer.oneShots[ii] =3D null;            =09
  1700.     }
  1701. =09
  1702.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1703.         tickTimer.animations[ii] =3D null;
  1704. }
  1705. =09
  1706. function KillTimer()
  1707. {
  1708.     if ( tickTimer !=3D null )                    =09
  1709.     {
  1710.         window.clearTimeout( tickTimer.timerID);=09
  1711.         tickTimer =3D null;                        =09
  1712.     }
  1713. }
  1714. function SetColor(el, color)=20
  1715. {
  1716.     if ( el.style =3D=3D null )                =09
  1717.         return;
  1718. =09
  1719.     el.style.backgroundColor =3D color;    =09
  1720.     if ("Netscape"=3D=3Dsys)=20
  1721.         el.NSLayer.bgColor =3D color;        =09
  1722. }
  1723. function SetZIndex(el, zindex)=20
  1724. {
  1725.     if ( el.style =3D=3D null )                =09
  1726.         return;
  1727. =09
  1728.     el.style.zIndex =3D zindex;            =09
  1729.     if ("Netscape"=3D=3Dsys)=20
  1730.         el.NSLayer.zIndex =3D zindex        =09
  1731. }
  1732. function SetVisibility(el, val)=20
  1733. {
  1734.     if ( el.style =3D=3D null )                =09
  1735.         return;
  1736.     el.style.visibility =3D val;            =09
  1737.        =20
  1738.     if ( "Netscape"=3D=3Dsys )                =09
  1739.     {
  1740.         if        ( val =3D=3D IE_HIDDEN )
  1741.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1742.         else if ( val =3D=3D IE_VISIBLE )
  1743.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1744.         else if ( val =3D=3D IE_INHERIT )
  1745.             el.NSLayer.visibility =3D NAV_INHERIT;
  1746.         else
  1747.             el.NSLayer.visibility =3D "";
  1748.     }
  1749. }
  1750. function Position( obj )
  1751. {
  1752.     this.object =3D obj;                        =09
  1753.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1754.     this.y =3D obj.HTML.style.pixelTop;        =09
  1755.     this.SetPosition =3D SetPosition;
  1756. }
  1757. function SetPosition( newX, newY )=20
  1758. {
  1759.     var el =3D this.object.HTML;                =09
  1760.     if ( el.style =3D=3D null )                    =09
  1761.         return;
  1762.                 =09
  1763.     el.style.pixelTop =3D newY;    =09
  1764.     el.style.pixelLeft =3D newX;
  1765.     this.x =3D newX;                            =09
  1766.     this.y =3D newY;
  1767.     if ( "Netscape"=3D=3Dsys )                    =09
  1768.     {
  1769.         el.NSLayer.top =3D parseInt( newY );
  1770.         el.NSLayer.left =3D parseInt( newX );
  1771.         el.offsetTop =3D el.NSLayer.top;
  1772.         el.offsetLeft =3D el.NSLayer.left;
  1773.     }
  1774. }
  1775. function SetContent(el, content)=20
  1776. {
  1777.     if ( el.style =3D=3D null )                    =09
  1778.         return;
  1779.     if ( "Netscape"=3D=3Dsys )                    =09
  1780.     {
  1781.         el.NSLayer.document.open();            =09
  1782.         el.NSLayer.document.write(content);    =09
  1783.         el.NSLayer.document.close();        =09
  1784.     }
  1785.     else                                    =09
  1786.         el.innerHTML=3Dcontent;
  1787. }
  1788. function SetupButtons()
  1789. {
  1790.     var rtn =3D false;                    =09
  1791.     if ( document.all.Pause !=3D null )
  1792.     {
  1793.         document.all.Pause.onclick =3D Pause;
  1794.         strPause =3D document.all.Pause.value.split( '/' );
  1795.         document.all.Pause.value =3D strPause[0];
  1796.     }
  1797.     if (document.all.Stop !=3D null )
  1798.         document.all.Stop.onclick =3D Stop;
  1799.     if ( document.all.Forward !=3D null )
  1800.         document.all.Forward.onclick =3D Forward;
  1801.     if ( document.all.Backward !=3D null )
  1802.         document.all.Backward.onclick =3D Backward;
  1803.     if ( document.all.Webpage !=3D null )
  1804.         document.all.Webpage.onclick =3D GotoWebpage;
  1805.     if ( document.all.SceneStatus !=3D null )
  1806.         formStatus =3D document.all.SceneStatus;
  1807.     if ( document.all.Start !=3D null )
  1808.     {
  1809.         document.all.Start.onclick =3D Start;
  1810.         strPlay =3D document.all.Start.value.split( '/' );
  1811.         document.all.Start.value =3D strPlay[0];
  1812.         rtn =3D true;
  1813.     }
  1814.     else
  1815.         rtn =3D false;
  1816.     if ( document.all.NavigationButtons !=3D null )
  1817.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1818.     return rtn;
  1819. }
  1820. function Start()
  1821. {
  1822.     if ( stNoInput )                                    =09
  1823.         return;
  1824.     if ( stButtons =3D=3D true )                            =09
  1825.     {
  1826.         document.all.Start.value =3D strPlay[1];
  1827.         if ( document.all.Pause !=3D null )
  1828.         {
  1829.             document.all.Pause.value =3D strPause[0];
  1830.         }
  1831.     }
  1832.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1833. PS_PAUSED) )=09
  1834.     {
  1835.         ProjectShutdown();
  1836.         ProjectInitialize();
  1837.     }
  1838.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1839.         ProjectInitialize();
  1840.     ProjectStart();                                    =09
  1841. }
  1842. function Pause()
  1843. {
  1844. =09
  1845.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1846.     {
  1847.         tickTimer.StartTicking();                    =09
  1848.         if ( document.all.Pause !=3D null )
  1849.         {
  1850.             document.all.Pause.value =3D strPause[0];
  1851.         }
  1852.         stProjState =3D PS_RUNNING;
  1853.         StatusChange();                                =09
  1854.     }
  1855.     else
  1856.     {
  1857.         if ( tickTimer !=3D null )                    =09
  1858.             tickTimer.StopTicking();                =09
  1859.         if    ( stProjState !=3D PS_RUNNING )            =09
  1860.             return;
  1861.         stProjState =3D PS_PAUSED;
  1862.         if ( document.all.Pause !=3D null )
  1863.         {
  1864.             document.all.Pause.value =3D strPause[1];
  1865.         }
  1866.         StopEverythingOnScenes( true );                =09
  1867.         StatusChange();                                =09
  1868.     }
  1869. }
  1870. function Stop()
  1871. {
  1872.     if ( stNoInput )                                    =09
  1873.         return;
  1874.     location.reload();
  1875. }
  1876. function Forward()
  1877. {
  1878.     if ( stNoInput )                                    =09
  1879.         return;
  1880. =09
  1881.     if ( stProjState !=3D PS_RUNNING )
  1882.         return;
  1883.     SceneExit( currentScene );                =09
  1884. }
  1885. function Backward()
  1886. {
  1887.     if ( stNoInput )                                    =09
  1888.         return;
  1889.     var nextScene;
  1890. =09
  1891. =09
  1892. =09
  1893.     if        ( stProjState =3D=3D PS_COMPLETE )
  1894.         nextScene =3D Project.stopScene;
  1895.     else if ( stProjState !=3D PS_RUNNING )
  1896.         return;
  1897.     else
  1898.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  1899. - 1;
  1900.     ProjectShutdown();
  1901.     ProjectInitialize();
  1902.     ProjectStart( nextScene );            =09
  1903. }
  1904. function GotoWebpage()
  1905. {
  1906.     window.open( Project.webpage);                    =09
  1907. }
  1908. function StatusChange( )
  1909. {
  1910.     var        stsPage =3D null;                =09
  1911.     var        stsState =3D null;            =09
  1912.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  1913.     {
  1914.         stsState =3D "Initializing";
  1915.         stsPage =3D ""
  1916.     }
  1917.     else if ( stProjState =3D=3D PS_INITIALIZED )
  1918.     {
  1919.         stsState =3D "Ready";
  1920.         stsPage =3D "";
  1921.     }
  1922.     else if    ( stProjState =3D=3D PS_RUNNING )
  1923.     {
  1924.         stsState =3D "Playing";
  1925.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  1926.     }
  1927.     else if    ( stProjState =3D=3D PS_PAUSED )
  1928.         stsState =3D "Paused";
  1929.     else if    ( stProjState =3D=3D PS_COMPLETE )
  1930.         stsState =3D "Complete";
  1931. =09
  1932.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  1933.         formStatus.value =3D stsPage;
  1934. =09
  1935.     if ( stsState !=3D null )
  1936.         top.status =3D stsState;=20
  1937. }
  1938. function GetSceneFromNumber( sceneNum )
  1939. {
  1940.     return sceneArray[sceneNum];    =09
  1941. }
  1942. function GetPlayerFromName( playerName )
  1943. {
  1944.     var objPlayer;
  1945. =09
  1946. =09
  1947.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  1948. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  1949.         return objPlayer;                    =09
  1950. =09
  1951.     var objScene;
  1952.     for ( sceneName in Scenes )                    =09
  1953.     {
  1954.         objScene =3D Scenes[sceneName];
  1955.         if ( objScene.Players !=3D null )
  1956.         {
  1957.             objPlayer =3D objScene.Players[playerName];
  1958.             if ( objPlayer !=3D null )
  1959.                 return objPlayer;                    =09
  1960.         }
  1961.     }=09
  1962.         =09
  1963.     return null;                                =09
  1964. }
  1965. function GetObjectTypeFromName( nameString )
  1966. {
  1967.     var type =3D nameString.substr(0,1);    =09
  1968.     if        ( type =3D=3D NAME_SCENE )        =09
  1969.         return OBJ_SCENE;
  1970.     else if    ( type =3D=3D NAME_PLAYER )        =09
  1971.         return OBJ_PLAYER;
  1972. }
  1973. function GetPlayerTypeFromName( nameString )
  1974. {
  1975.     var type =3D nameString.substr(1,1);    =09
  1976.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  1977.         return PLAYER_IMAGE;
  1978.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  1979.         return PLAYER_DRAW;
  1980.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  1981.         return PLAYER_TEXT;
  1982. }
  1983. function resetGifAnimation()
  1984. {
  1985.     var temp =3D document.all["img1"].src;
  1986.     document.all["img1"].src =3D temp;
  1987. }
  1988. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  1989. "http://home-publishing.com/SKU/V3Pub.asp");
  1990. Scenes =3D new Object();
  1991. Scenes.Sx7 =3D new Scene( 10 );
  1992. Scenes.Sx7.entryTrans =3D new Transition( -1, 2, 0, 0 );
  1993. Scenes.Sx7.Bhv =3D new Array();
  1994. Scenes.Sx7.Bhv[0] =3D new Sound( 0, 0, -1, 2, "AW25", =
  1995. "cid:03cf01bd9ae2$245e7b20$5c5a389d@emma2.dns.microsoft.com" );
  1996. Scenes.Sx7.Players =3D new Object();
  1997. Scenes.Sx7.Players.PI10 =3D new Player( -1, -1 );
  1998. Scenes.Sx7.Players.PI10.entryTrans =3D new Transition( 1, 2, 0, 0 );
  1999. Scenes.Sx7.Players.PT12 =3D new Player( 1, -1 );
  2000.  
  2001. </SCRIPT>
  2002. </BODY></HTML>
  2003.  
  2004. ------=_NextPart_001_0A39_01BDBEBB.39578240--
  2005.  
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